Rigging 101

http://www.rigging101.com/freestuff.htm

Javier Solsona (a.k.a. Goosh) is a wandered, a traveler, a “Citizen of the World”. He was born in Argentina and grew up in Patagonia. From an early age, he started doing graphics on his Commodore 64 at home, painstakingly painting pixel by pixel. Many years later still in front of a computer he got a B.Sc. in Computer Sciences from the University of Cape Town (UCT), South Africa. During his last year at university in 1995, he was introduced to Multimedia and 3D and there was no looking back ever since.After finishing his degree, he moved to Brazil where he carried on studying 3D animation on his spare time while taking part on various 3D courses. Later, he moved to London, UK where he worked for three years as a freelance graphic artist for various hi-tek companies including Cisco Systems.

He finally moved to Vancouver, BC where after working for a year as a creative director in a small company, decided to leave his secure position and go back to school to complete his education. He studied for six intense months at the Vancouver Film School in their Character Animation program. After his completion, he was awarded a scholarship for his efforts in his final film.

Once out of school, he got a position at Lost Boys Studios in Vancouver working on their 3D department as a visual effects artist doing Commercial Ads, Game Cinematics and Music Videos. Later on, he made the jump to EA Canada. He was one of the cinematic animators on DefJam Vendeta, DefJam Fight for NY and in-game animator on SSX on Tour. He moved on to Propaganda Games, a Disney Interactive Studio, as the lead Creature Technical Director where he worked on the new instalment of Turok.

He can now be found at DreamWorks working as a character TD on Shrek4 and other upcoming movies.

On his spare time, when he is not climbing mountains, he does freelance jobs in rigging and animation. Outside of work, Javier is an avid traveler, photographer, skier, and kite-boarder. His photography work can be found in www.javiersolsona.com

 

None of the rigs, tutorials or scripts may be used for business purposes without specific prior written permission. They are available for free and personal use only.
RIGS

 

GreatDane – Facial (modeled by Chris Baker)
The new GreatDane with the help of Jesse Davis who added the facial setup.
Download model (Maya 2008 and higher)
GreatDane (modeled by Chris Baker)
The Original Quadruped Rig built for the Autodesk MasterClass “Quadruped Animator Friendly Rigging”. Only the segmented mesh with the control rig is available. There is no smooth skin nor facial setup yet.
Download model (Maya 8 and higher)
PackageMan v1.2 How to use (PM modeled by Bob White)
Fully rigged character. Facial Setup, IK/FK spine, IK/FK arms and a whole lot more.
Download model (Maya 5 and higher)
Troll (Troll modeled by Kenn Klick)
Character ideal for animation. Comes fully with facial set-up, IK/FK amrs, IK/FK spine and the works.
Download model (Maya 4 and higher)
Super Gramps (SG modeled by William Vaughan)
Character and rig built in the “Zero to Hero” CD.
Download model (Maya 4 and higher)
IK-Joe (IK-Joe modeled by Daniel Martinez Lara)
Fully rigged character ready to be animated. IK/FK switching, Reverse Foot Lock, IK/FK Spine and more.
Download model (Maya 4 and higher)
IK-Joe v2
A similar, yet different rig to IK-Joe v1 for those that feel comfortable with other controllers. This version is a little bit more advanced and comes with an additional facial setup.
Download model (Maya 5) [Download model for Maya 4.5]
IK-Joe v3
Yet another different rig for IK-Joe. This version has a very nice, simple yet advanced facial setup, plus quite a few new goodies.
Maker sure to read the PDF file for some insight on v3.
Download model (Maya 5)
IK-Joe XSI (Rigged by Stefan Anderson)
Stefan Andersson made available his XSI version of the popular IK-Joe. This time for XSI users.
Download model (XSI 3.5.1)
IK-Jane
Fully rigged character ready to be animated. IK/FK switching, Reverse Foot Lock, IK/FK Spine and more. The ideal companion for Ik-Joe and the same setup as IK-Joe v2.
Download model (Maya 5) [Download model for Maya 4.5]
 
TUTORIALS

 

How to use Utility Nodes
Utility nodes can be an incredible thing to master. They might look scary and confusing in the beginning but once…
Go to tutorial
Solid knee in IK leg.
You need a solid IK knee twist so that the character can do flips and any kind of movement without the knee causing any problems
Go to tutorial
Working with Expressions and Constrains
Expressions and constrains are extremely powerful and a riggers closest friend…
Go to tutorial
Reverse Foot Lock
The Reverse Foot Lock setup is an external set of bones that drive the foot of a character…
Go to tutorial
IK/FK Switching
IK/FK switching set-up is mainly used for the arms. But it can be implemented in other parts of the body, like the feet…
Go to tutorial
Spine Setup
This spine set-up will give you quite a bit of control by keeping things really simple.
Go to tutorial
Elastic Foot using Expressions
Cartoon animation looks great with some squash and stretch. To be able to ‘stretch’ bones you need a set-up that can handle ‘elasticity’
Go to tutorial
Elastic Foot using Nodes
This tutorial differs from the above one in that it’s built using nodes instead of expressions.
Go to tutorial
Cartoony Eye
This tutorial shows how to create a cartoon eye that is not spherical and can have any shape and size that you want.
Go to tutorial
 
MEL SCRIPTS

 

rig101 List Utilities
This script will create a window listing the most significant Maya utility nodes, such as the condition, the multiplyDivide and the setRange.
Download script
rig101 LocknHide
This script will help you control the keyable and non-keyable attribues in your channel box as well as being able to lock and unlock them.
Download script
rig101 Wire Controllers
Creates wire controllers to use as manipulators
Download script
rig101 Template Objects
Templates or untemplates the objects selected
Download script
rig101 Multiple Influence
This simple script let’s you select multiple influence objects and add them to your smooth skin instead of doing them one by one.
Download script
 
OTHER

 

What to put on a Creature TD Reel
Some DOs and DONTs on what to put on a creature TD reel.
Go to document