Converts the existing polygon selection to quadrangles.
Mesh > Quadrangulate >
The following are the options for the Quadrangulate feature
- Angle threshold
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Use the slider or type a value to set the limit beyond which two triangles are merged or not (where the limit is defined by the angle between the face normals of adjacent triangles). If Angle Threshold is 0, only co-planar triangles are merged. The maximum angle is 180 degrees. A value of 180 degrees means that all possible pairs of adjacent triangles are converted into four-sided faces.
- Keep face group border
- Keep hard edges
- Keep texture border
- World space coordinates
Tip : I always turn off ALL of the ticked option boxes in the Quadrangulate option box. Works most of the time.