TECHNOLOGY - CG Actors Who Needed To Be Digitally Enhanced For Their Roles October 14, 2019 LostBoysAdmin
TECHNOLOGY - CG [SIGGRAPH 2018] Mode-Adaptive Neural Networks for Quadruped Motion Control May 29, 2018 LostBoysAdmin
TECHNOLOGY - CG Reflections Real-Time Ray Tracing Demo | Project Spotlight | Unreal Engine April 8, 2018 LostBoysAdmin
TECHNOLOGY - CG Next-Gen Digital Human Performance | Project Spotlight | Unreal Engine April 8, 2018 LostBoysAdmin
TECHNOLOGY - CG Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact September 30, 2017 LostBoysAdmin
TECHNOLOGY - CG Example-Based Synthesis of Stylized Facial Animations September 30, 2017 LostBoysAdmin
TECHNOLOGY - CG, TECHNOLOGY - MOCAP Disney Real-Time High-Fidelity Facial Performance Capture August 9, 2015 LostBoysAdmin
TECHNOLOGY - CG Driving High-Resolution Facial Scans with Video Performance Capture June 20, 2015 LostBoysAdmin
TECHNOLOGY - CG Skin Microstructure Deformation with Displacement Map Convolution June 12, 2015 LostBoysAdmin
TECHNOLOGY - CG The future of Adobe creative applications on Microsoft devices October 8, 2014 LostBoysAdmin
TECHNOLOGY - CG, TUTORIALS - MUDBOX, TUTORIALS - NUKE Autodesk Mudbox and Maya interoperability in the Entertainment Creation Suite 2015 July 24, 2014 LostBoysAdmin