NUKE's Dope Sheet with Russell Dodgson from Hieronymus Foundry on Vimeo.
All posts by LostBoysAdmin
Making of – Toshiba: Timesculpture
Toshiba: Timesculpture
Coke “Finals”
Coke "Finals" from Rob Walker on Vimeo.
Follow me / music video
Skoda Fabia vRS “Mean Green”
Skoda Fabia vRS "Mean Green" from Rob Walker on Vimeo.
MTV Rocks!
Title Project
Fuelvfx
Masters of Visual Effects
Bonfire 2010 Demo Reel
Vray – Water
http://www.tutorialsgarden.com/articles/8-Vray-water-material/
Hi again. This days on TG you can find some basic material for Vray. This one is for water. If you want very realistic render you need to use V-ray Render plugin. On picture below I was use water material.
1 Open Material Editor by pressing M on your keyboard.
2 Click on Get Material button, and chouse Vray material from Materail/Map Browser
3 Rename material to “Water”
4 Click on Diffuse color, and set to black.
5 For the Reflect color use this settings: Red 232, Blue 232, Green 232
6 In the Refraction menu change Refract color to pure white and change Max depth to 10. See picture below.
7 Scroll down and find Options menu. Just turn on “Reflect on back side”
That is all. Like I said this material is for V-ray. Just to know, results of this material while you render also depend from your Render and Lighting settings
Getting a job in the Visual Media Industry
Real Time Render for all Maya, Max, C4D… by NEXTLIMIT
Face Rig WIP
Mesh Mixer
meshmixer is a free tool for making crazy-ass 3D stuff without too much hassle. Or boring stuff too. You decide. Watch the video below…then download it and give it a whirl meshmixer03 was released on March 7, 2011. Follow future development on twitter: @meshmixer |
Automatic Spider in Maya with Set Driven Keys
Click image to watch movie (DivX) |
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Create a spider with bones and ik on the feet
and go to – Animate – Set driven keys -option box.
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Set the rootjoint (or group) to be driver in translate z and the ik handles
of the feet to be driven in translate y and z. |
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Now key a step when Rootjoint is at 0 (feets down) and three more keys as
rootjoint moves along z axis. (Feets down, up, down to complete a step.) |
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Now if you drag the rootjoint the legs should make a step.
(Or rather a jump since they all are keyed the same.) |
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In Graph editor edit keys for the ik handles if you need and turn on
View infinity and set pre infinity and post infinity to cycle with offset. |
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Now do the same with root joint as driver in translate x axis and the ik handles translate y and x to make a sidestep. |
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Now you can offset the legs so they match the spider walkcycle info atwww.hash.com/users/threechickens/Spider.htm
To make it easier to use the spider leg offset chart move the spider the same distance as the number of frames in the chart. I.e 0.12, 1.2, or 12 depending on your scale. I made the mistake of making the step 0.15 and had to recalculate the offset to get it right. |
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One note. Its important that the step is exactly the same lenght as the distance the rootjoint moves.
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Thats it! The good thing with this is its working in realtime in the viewport so you get instant feedback.
Ctrl click the y axis to constrain movement in only x and z axis and start crawling around. Good luck! |
Nuke Tutorials
Source : http://franzbrandstaetter.com/?page_id=75
Beginners Level : Basic Tutorial on how to create colored ramps and how to do sequential write out
Advanced Level: How does the Reconcile3D Node work
Advanced Reconcile3D: Stabilize Footage based on matchmoving data(source files included)
Nuke Customization: How to set up custom gizmos and default Knobs in Nuke
Stereo3D inside Nuke5: Create your own stereo 3D environment inside Nuke 5 (currently not available)
PYTHON Scripting Nuke5: Introduction to scripting in Nuke 5 (currently not available)