Tag Archives: Plugins

Baking Textures – xNormal

http://www.xnormal.net

What is xNormal?

A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.

It comes with some useful tools like height map – normal map – cavity map – occlusion – tangent/object space and spherical harmonics tools.

All these computations are done using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.

Q: How much xNormal costs?

A: Absolutely nothing. It’s free for any use, including commercial one. No price and no fees at all.

NFXPlugins

The current version of NFXPlugins 1.0v1 contains 25 separate nodes for The Foundry's Nuke compositing application.

  • N_Add – image filter
  • N_Align – transformation
  • N_Clamp – image filter
  • N_Colorize – image filter
  • N_Compress – image filter
  • N_DuoTone – image filter
  • N_Expand – image filter
  • N_ExtractHSLV – image filter
  • N_Fade – image filter
  • N_FadeRGB – image filter
  • N_MaxRGB – image filter
  • N_MonoChrome – image filter
  • N_Mult – image filter
  • N_PixDissolve – image filter
  • N_PSColor – layer merge
  • N_Rand – image filter
  • N_Ruler – ui handle
  • N_Scatter – image filter
  • N_Text – draw
  • N_Thermal – image filter
  • N_ToneMap – image filter

http://nfxplugins.com/index.html