Method Studios – where we work
Method Studios – VFX 101
GUARDIANS OF THE GALAXY: UI Reel by Territory Studio
RealFlow 2014 Showreel
PlayStation PS4 Games Montage
OMOTE / REAL-TIME FACE TRACKING & PROJECTION MAPPING.
LostBoys – FX TD Student Montage – Summer 2014
LostBoys – VFX Student Montage – Summer 2014
Introducing Clarisse iFX 2.0
Sci-Tech Oscar 2015 Consideration list
The Scientific and Technical Awards Committee of the Academy of Motion Picture Arts and Sciences announced today that 21 scientific and technical achievements, 16 distinct investigations, have been selected for further awards consideration.
The list is made public to allow individuals and companies with similar devices or claims of prior art the opportunity to submit achievements for review.
The deadline to submit additional entries is Tuesday, August 26, at 11:59 p.m. PT.
The committee has selected the following technologies for further consideration:
Foundry At Siggraph with V-Ray + Speed tests
With SIGGRAPH 2014 opening in Vancouver, the announcements are flowing from all the major players – including The Foundry and Chaos Group. The two companies have been working together on the development of V-Ray for three of The Foundry products:
V-Ray for MODO,
V-Ray for NUKE and
V-Ray for KATANA.
The MODO and NUKE versions are being unveiled for the first time at SIGGRAPH and are immediately available as a free public beta, and the commercial version of V-Ray for KATANA is available for purchase.
Announcing Shotgun Desktop
CG Leopard Hurt Deer Breakdown
War Thunder: Battle is on Trailer
JustinLee Demoreel 2014
Weapons Modeling Timelapse
Laury GUINTRAND reel 2014
Animating the Turtles in Teenage Mutant Ninja Turtles with Maya
MAKING OF “Futurama 3d (test shot)”
World of Warcraft: Warlords of Draenor Cinematic
Mini Bluer
Titanfall Free The Frontier
FuseFX: a Powerful Pipeline for Powerful VFX
The VFX of Guardians of the Galaxy
Strong characters, immersive environments and a ripping 80s soundtrack – that’s Marvel’s latest film Guardians of the Galaxy in a nutshell. With two main characters that would be realized entirely in CG, and with vast space and earth-like environments to create, the visual effects crew were once again crucial to completing the film. Overall visual effects supervisor Stephane Ceretti, associate visual effects supervisor Olivier Dumont and visual effects producer Susan Pickett guided the ship. They lead a vast army of VFX artists from 13 companies including MPC, Framestore, Luma Pictures, Method Studios, Imageworks and an in-house unit, plus previs/postvis teams from Proof and The Third Floor. fxguide takes a look at just some of the major sequences.