Tag Archives: Texture Baking

Baking Textures – xNormal


What is xNormal?

A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.

It comes with some useful tools like height map – normal map – cavity map – occlusion – tangent/object space and spherical harmonics tools.

All these computations are done using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.

Q: How much xNormal costs?

A: Absolutely nothing. It’s free for any use, including commercial one. No price and no fees at all.